Nolan Bushnell’s Rules for Social Games
uWink is creating a new genre of video games – what we call Social Games. They differ dramatically from today’s video games and have different constructs and rules that need to be followed to create them.
Bottom line: It is death of the complex controller, as uWink puts the power back in people’s hands!
Nolan’s Rules for Social Games:
- The game must increase or stimulate conversation not stifle it.
- The games must cross gender and age. Can Grandpa and his 8 year old daughter play and have fun? If not, then it isn’t a social game.
- The rules of the game need to be immediately perceived.
- Games must “fail soft” The worst player in the room must not be made to feel stupid. (Losers have a score of 89 — winners have a score of 99.)
- The game controller must be as easy to use as a fork.
- The intensity of the game can not override the social atmosphere – NO GAME ZOMBIES.
- In longer games there must be breaks for food, drink ordering or non game activities.
- Games must be “classy” or funny. Not coarse or vulgar.
- Construct the game so that something in the game can be learned, so that next time their score improves.
July 25th, 2006 at 1:16 pm
A Loaf of Bread, a Game of Pong, and You?
I already wrote about Nolan Bushnell’s new venture of a restaurant chain that will feature video games, food, and alcohol that will somehow appeal to women.
turbo from the #gamedevelopers channel pointed me to the restuarant’s website. …
November 4th, 2006 at 4:30 pm
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